Is the server really pure survival?

Author Message
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_nat_the_gamer_
Date sent: 2019/05/25 23:15:49
'A nice friendly small server.
This server is "freebuild pure survival", with factions so you can work together with others! Our aim at Mushroom Co. is to provide the best server experience for any player. '
Think about it, is the server really pure survival?
I think that some features of the server, like warps, need to be removed or be changed.
My example, warps, should become more expensive because they make features of the game, like horses, nether portals and end portals essentially useless, because you can get from point A to B in a manner of seconds.
My second complaint is that mob spawning has been turned off, or has been decreased to almost zero, this needs to be fixed because people can't build mob farms without a spawner.
I would like these to be fixed or adjusted, because these features are ruining my server experience.
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Miss_Sassy34
Date sent: 2019/05/26 03:13:02
I think that there needs to be more supervision over warp creating. There are just way too many useless warps that clog up the server.
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Techy
Date sent: 2019/05/26 10:48:17
1. This server has never really been pure survival. I'd love to have a pure, commandless server where everything is run as vanillia, but Mush isn't that and I don't mind it. I come here for the people, not the gAmInG eXpErIeNcE.

2. This is just an austerity measure to dodge the lagopalypse we call 1.14. It should be fixed whenever Mojang gets their thumb out of of their collective ass.

To Sassy: I personally like warp-creating as it is, as you have to donate AND pay ingame to abuse it. It's also not too hard to do, which means you can make small shops that feel more realistic than the massive ones you usually see. AKSerenity is an example, since its literally just 4 shops atm; if warpsetting was any harder, I would have to put it all in one shop and get rid of the Epic Gamer Immersion™.
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rida
Date sent: 2019/05/27 15:37:17
sassy wants his train lines to be useful lmao
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Miss_Sassy34
Date sent: 2019/05/28 10:51:59
Techy i dont mean removing warps all together, I mean to limit the amount of warps set and also have more supervision over what warps are set to stop the spread of countless warps set that are unnecessary. I also think that if less warps were set, My metro line would provide a use to the server and create that real survival experiance and also i think it would be pretty cool.
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ImTyeDye
Date sent: 2019/05/28 11:41:16
That was written in like 2012, when no one had creative, there were a limited amount of warps, etc. The server has changed, but the description hasn't
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_nat_the_gamer_
Date sent: 2019/05/28 21:29:19
I really just want warps removed or made more expensive because I have lost my items to the void glitch twice now. Including my armour from the first day of this current map.
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Techy
Date sent: 2019/05/29 15:43:27
If the problem is glitches, you can probably get those items restored through some kind of admin magic. Just ask staff for help.
I don't see why you would remove warps altogether just because of a glitch with MC itself that should be fixed soon.

Sassy, what I'm saying is that I'm planning to have a lot of warps, since I'm making a lot of small shops. If there was some sort of warp cap, that would be undoable, which I think ruins the immersion of having split-up shops.
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Miss_Sassy34
Date sent: 2019/05/30 09:35:08
Techy im talking about warps like /warp death and /warp fuckoff. Not shop warps. Warps that are un neccasary
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Techy
Date sent: 2019/05/30 12:43:26
Oh fair nuff
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Presinus
Date sent: 2019/05/30 17:57:47
Maybe we should have classes of warps like
/warp1 rtp (classed as a server warp)
/warp2 pugcorp (classed as a shop warp)
/warp3 floor9 (warps to different floors of a large building or stages in a minigame)
/warp4 kys (useless warps that serve no purpose, or inactive shops)
and when you do /warplist, it isnt so hard to find good warps, as they'd be catagorized.
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Techy
Date sent: 2019/05/30 22:35:42
or maybe /warps should be changed so that we can search by letters/keywords?
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ImTyeDye
Date sent: 2019/06/01 03:55:59
or have staff make warps for players so they can't just spam warps
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Presinus
Date sent: 2019/06/01 08:03:13
I like Techy's idea
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Miss_Sassy34
Date sent: 2019/06/02 00:09:38
Yeah I think Techys idea would be good
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Helperforever
Date sent: 2019/06/02 17:38:23
yeet
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Techy
Date sent: 2019/06/02 21:01:12
yeetn't
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luigiofthebakery
Moderator
Date sent: 2019/06/03 11:28:35
Ok, should the price of warps go up to £200 or £500?

Also Presinus and Techy have some really good ideas. I'll see if I can implement warp classes in a couple of weeks:
class 1: server warps (including minigames, biomes, good builds)
class 2: shop warps
class 3: general warps (default)
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Techy
Date sent: 2019/06/03 18:21:09
As I just said, making warps more expensive would take away from players (like me) who make a lot of small shops instead of one big one.
I like how it is atm, big enough to be hard to abuse but not too big that you have to grind for it.
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IAmSavannah
Date sent: 2019/06/03 19:53:00
Luigi I think it should be $150-$200 (if you insist on increasing it) so people can use their vote money to get a warp (with a buffer for links not working, as theres almost always 1 or 2 that dont work)
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Miss_Sassy34
Date sent: 2019/06/04 06:37:33
I think 250 would be a fair price
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Miss_Sassy34
Date sent: 2019/06/04 06:49:41
I think 250 would be a fair price
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luigiofthebakery
Moderator
Date sent: 2019/06/04 20:02:16
It also makes sense to increase it because of inflation, there's more money circulating in the economy now than at the start of the map.
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Miss_Sassy34
Date sent: 2019/06/06 09:14:16
I agree Luigi.
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Presinus
Date sent: 2019/06/06 13:50:55
Why dont we increase voting rewards to match inflation

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